Report Australia and Oceania - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights for 499$
Report Update May 1, 2024

Australia and Oceania - Video Game Consoles (Not Operated by Means of Payments) - Market Analysis, Forecast, Size, Trends and Insights

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Australia and Oceania: Video Game Console Market 2024

Video Game Console Market Size in Australia and Oceania

The video game console market in Australia and Oceania dropped modestly to $X in 2022, therefore, remained relatively stable against the previous year. Over the period under review, consumption, however, enjoyed prominent growth. The level of consumption peaked at $X in 2015; however, from 2016 to 2022, consumption failed to regain momentum.

Video Game Console Production in Australia and Oceania

In value terms, video game console production contracted to $X in 2022 estimated in export price. In general, production, however, showed strong growth. The growth pace was the most rapid in 2014 when the production volume increased by X% against the previous year. Over the period under review, production hit record highs at $X in 2015; however, from 2016 to 2022, production stood at a somewhat lower figure.

Video Game Console Exports

Exports in Australia and Oceania

In 2022, overseas shipments of video game consoles (not operated by means of payments) decreased by X% to X units for the first time since 2019, thus ending a two-year rising trend. Total exports indicated slight growth from 2012 to 2022: its volume increased at an average annual rate of X% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. The pace of growth was the most pronounced in 2014 with an increase of X%. Over the period under review, the exports hit record highs at X units in 2021, and then fell notably in the following year.

In value terms, video game console exports shrank dramatically to $X in 2022. Overall, exports, however, showed a prominent expansion. The pace of growth appeared the most rapid in 2014 with an increase of X%. The level of export peaked at $X in 2021, and then dropped dramatically in the following year.

Exports by Country

Australia dominates exports structure, amounting to X units, which was near X% of total exports in 2022. New Zealand (X units) took a minor share of total exports.

Australia was also the fastest-growing in terms of the video game consoles (not operated by means of payments) exports, with a CAGR of X% from 2012 to 2022. New Zealand (X%) illustrated a downward trend over the same period. From 2012 to 2022, the share of Australia increased by X percentage points.

In value terms, Australia ($X) remains the largest video game console supplier in Australia and Oceania, comprising X% of total exports. The second position in the ranking was taken by New Zealand ($X), with a X% share of total exports.

From 2012 to 2022, the average annual rate of growth in terms of value in Australia amounted to X%.

Export Prices by Country

In 2022, the export price in Australia and Oceania amounted to $X per unit, picking up by X% against the previous year. Export price indicated notable growth from 2012 to 2022: its price increased at an average annual rate of X% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, video game console export price decreased by X% against 2019 indices. The growth pace was the most rapid in 2019 when the export price increased by X%. As a result, the export price attained the peak level of $X per unit. From 2020 to 2022, the export prices remained at a lower figure.

Average prices varied noticeably amongst the major exporting countries. In 2022, amid the top suppliers, the country with the highest price was Australia ($X per unit), while New Zealand totaled $X per unit.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by New Zealand (X%).

Video Game Console Imports

Imports in Australia and Oceania

In 2022, approx. X units of video game consoles (not operated by means of payments) were imported in Australia and Oceania; increasing by X% against the previous year. Overall, imports showed a relatively flat trend pattern. Over the period under review, imports attained the maximum at X units in 2014; however, from 2015 to 2022, imports remained at a lower figure.

In value terms, video game console imports soared to $X in 2022. Total imports indicated a pronounced increase from 2012 to 2022: its value increased at an average annual rate of X% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, imports increased by X% against 2019 indices. The most prominent rate of growth was recorded in 2014 when imports increased by X%. Over the period under review, imports attained the peak figure in 2022 and are expected to retain growth in years to come.

Imports by Country

In 2022, Australia (X units) was the largest importer of video game consoles (not operated by means of payments), constituting X% of total imports. It was distantly followed by New Zealand (X units), creating a X% share of total imports.

Australia experienced a relatively flat trend pattern with regard to volume of imports of video game consoles (not operated by means of payments). New Zealand experienced a relatively flat trend pattern. The shares of the largest importers remained relatively stable throughout the analyzed period.

In value terms, Australia ($X) constitutes the largest market for imported video game consoles (not operated by means of payments) in Australia and Oceania, comprising X% of total imports. The second position in the ranking was held by New Zealand ($X), with a X% share of total imports.

From 2012 to 2022, the average annual rate of growth in terms of value in Australia stood at X%.

Import Prices by Country

The import price in Australia and Oceania stood at $X per unit in 2022, waning by X% against the previous year. Import price indicated perceptible growth from 2012 to 2022: its price increased at an average annual rate of X% over the last decade. The trend pattern, however, indicated some noticeable fluctuations being recorded throughout the analyzed period. Based on 2022 figures, video game console import price increased by X% against 2015 indices. The growth pace was the most rapid in 2017 when the import price increased by X% against the previous year. The level of import peaked at $X per unit in 2021, and then dropped modestly in the following year.

Average prices varied noticeably amongst the major importing countries. In 2022, amid the top importers, the country with the highest price was New Zealand ($X per unit), while Australia amounted to $X per unit.

From 2012 to 2022, the most notable rate of growth in terms of prices was attained by Australia (X%).

Source: IndexBox Platform

Frequently Asked Questions (FAQ) :

Australia constituted the country with the largest volume of video game console consumption, comprising approx. 99% of total volume.
Australia remains the largest video game console producing country in Australia and Oceania, accounting for 100% of total volume.
In value terms, Australia remains the largest video game console supplier in Australia and Oceania, comprising 98% of total exports. The second position in the ranking was held by New Zealand, with a 1.9% share of total exports.
In value terms, Australia constitutes the largest market for imported video game consoles not operated by means of payments) in Australia and Oceania, comprising 89% of total imports. The second position in the ranking was taken by New Zealand, with a 10% share of total imports.
The export price in Australia and Oceania stood at $486 per unit in 2022, with an increase of 14% against the previous year.
In 2022, the import price in Australia and Oceania amounted to $457 per unit, with a decrease of -2.8% against the previous year.

This report provides an in-depth analysis of the video game console market in Australia and Oceania. Within it, you will discover the latest data on market trends and opportunities by country, consumption, production and price developments, as well as the global trade (imports and exports). The forecast exhibits the market prospects through 2030.

Product coverage:

  • Prodcom 26406050 - Video game consoles (not operated by means of payments)

Country coverage:

  • American Samoa
  • Australia
  • Cook Islands
  • Fiji
  • French Polynesia
  • Guam
  • Kiribati
  • Marshall Islands
  • Micronesia
  • Nauru
  • New Caledonia
  • New Zealand
  • Niue
  • Northern Mariana Islands
  • Palau
  • Papua New Guinea
  • Samoa
  • Solomon Islands
  • Tokelau
  • Tonga
  • Tuvalu
  • Vanuatu
  • Wallis and Futuna Islands

Data coverage:

  • Market volume and value
  • Per Capita consumption
  • Forecast of the market dynamics in the medium term
  • Production in Australia and Oceania, split by region and country
  • Trade (exports and imports) in Australia and Oceania
  • Export and import prices
  • Market trends, drivers and restraints
  • Key market players and their profiles

Reasons to buy this report:

  • Take advantage of the latest data
  • Find deeper insights into current market developments
  • Discover vital success factors affecting the market

This report is designed for manufacturers, distributors, importers, and wholesalers, as well as for investors, consultants and advisors.

In this report, you can find information that helps you to make informed decisions on the following issues:

  1. How to diversify your business and benefit from new market opportunities
  2. How to load your idle production capacity
  3. How to boost your sales on overseas markets
  4. How to increase your profit margins
  5. How to make your supply chain more sustainable
  6. How to reduce your production and supply chain costs
  7. How to outsource production to other countries
  8. How to prepare your business for global expansion

While doing this research, we combine the accumulated expertise of our analysts and the capabilities of artificial intelligence. The AI-based platform, developed by our data scientists, constitutes the key working tool for business analysts, empowering them to discover deep insights and ideas from the marketing data.

  1. 1. INTRODUCTION

    Making Data-Driven Decisions to Grow Your Business

    1. REPORT DESCRIPTION
    2. RESEARCH METHODOLOGY AND AI PLATFORM
    3. DATA-DRIVEN DECISIONS FOR YOUR BUSINESS
    4. GLOSSARY AND SPECIFIC TERMS
  2. 2. EXECUTIVE SUMMARY

    A Quick Overview of Market Performance

    1. KEY FINDINGS
    2. MARKET TRENDS This Chapter is Available Only for the Professional Edition PRO
  3. 3. MARKET OVERVIEW

    Understanding the Current State of The Market and Its Prospects

    1. MARKET SIZE
    2. CONSUMPTION BY COUNTRY
    3. MARKET FORECAST TO 2030
  4. 4. MOST PROMISING PRODUCT

    Finding New Products to Diversify Your Business

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP PRODUCTS TO DIVERSIFY YOUR BUSINESS
    2. BEST-SELLING PRODUCTS
    3. MOST CONSUMED PRODUCT
    4. MOST TRADED PRODUCT
    5. MOST PROFITABLE PRODUCT FOR EXPORT
  5. 5. MOST PROMISING SUPPLYING COUNTRIES

    Choosing the Best Countries to Establish Your Sustainable Supply Chain

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP COUNTRIES TO SOURCE YOUR PRODUCT
    2. TOP PRODUCING COUNTRIES
    3. TOP EXPORTING COUNTRIES
    4. LOW-COST EXPORTING COUNTRIES
  6. 6. MOST PROMISING OVERSEAS MARKETS

    Choosing the Best Countries to Boost Your Exports

    This Chapter is Available Only for the Professional Edition PRO
    1. TOP OVERSEAS MARKETS FOR EXPORTING YOUR PRODUCT
    2. TOP CONSUMING MARKETS
    3. UNSATURATED MARKETS
    4. TOP IMPORTING MARKETS
    5. MOST PROFITABLE MARKETS
  7. 7. PRODUCTION

    The Latest Trends and Insights into The Industry

    1. PRODUCTION VOLUME AND VALUE
    2. PRODUCTION BY COUNTRY
  8. 8. IMPORTS

    The Largest Importers on The Market and How They Succeed

    1. IMPORTS FROM 2012–2023
    2. IMPORTS BY COUNTRY
    3. IMPORT PRICES BY COUNTRY
  9. 9. EXPORTS

    The Largest Exporters on The Market and How They Succeed

    1. EXPORTS FROM 2012–2023
    2. EXPORTS BY COUNTRY
    3. EXPORT PRICES BY COUNTRY
  10. 10. PROFILES OF MAJOR PRODUCERS

    The Largest Producers on The Market and Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
  11. 11. COUNTRY PROFILES

    The Largest Markets And Their Profiles

    This Chapter is Available Only for the Professional Edition PRO
    • Australia
    • Cook Islands
    • Fiji
    • French Polynesia
    • Kiribati
    • Marshall Islands
    • Micronesia
    • New Caledonia
    • New Zealand
    • Northern Mariana Islands
    • Palau
    • Papua New Guinea
    • Samoa
    • Solomon Islands
    • Tokelau
    • Tonga
    • Tuvalu
    • Vanuatu
    • Wallis and Futuna Islands
    • American Samoa
    • Nauru
    • Niue
    • Guam
  12. LIST OF TABLES

    1. Key Findings In 2023
    2. Market Volume, In Physical Terms, 2012–2023
    3. Market Value, 2012–2023
    4. Per Capita Consumption, By Country, 2018–2023
    5. Production, In Physical Terms, By Country, 2012–2023
    6. Imports, In Physical Terms, By Country, 2012–2023
    7. Imports, In Value Terms, By Country, 2012–2023
    8. Import Prices, By Country Of Destination, 2012–2023
    9. Exports, In Physical Terms, By Country, 2012–2023
    10. Exports, In Value Terms, By Country, 2012–2023
    11. Export Prices, By Country Of Origin, 2012–2023
  13. LIST OF FIGURES

    1. Market Volume, In Physical Terms, 2012–2023
    2. Market Value, 2012–2023
    3. Consumption, By Country, 2023
    4. Market Volume Forecast to 2030
    5. Market Value Forecast to 2030
    6. Products: Market Size And Growth, By Type
    7. Products: Average Per Capita Consumption, By Type
    8. Products: Exports And Growth, By Type
    9. Products: Export Prices And Growth, By Type
    10. Production Volume And Growth
    11. Exports And Growth
    12. Export Prices And Growth
    13. Market Size And Growth
    14. Per Capita Consumption
    15. Imports And Growth
    16. Import Prices
    17. Production, In Physical Terms, 2012–2023
    18. Production, In Value Terms, 2012–2023
    19. Production, By Country, 2023
    20. Production, In Physical Terms, By Country, 2012–2023
    21. Imports, In Physical Terms, 2012–2023
    22. Imports, In Value Terms, 2012–2023
    23. Imports, In Physical Terms, By Country, 2023
    24. Imports, In Physical Terms, By Country, 2012–2023
    25. Imports, In Value Terms, By Country, 2012–2023
    26. Import Prices, By Country, 2012–2023
    27. Exports, In Physical Terms, 2012–2023
    28. Exports, In Value Terms, 2012–2023
    29. Exports, In Physical Terms, By Country, 2023
    30. Exports, In Physical Terms, By Country, 2012–2023
    31. Exports, In Value Terms, By Country, 2012–2023
    32. Export Prices, 2012–2023

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